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MY ROLE

METABOLISM SCIENCE SIMULATION for AMPLIFY

Through interactive experiments, the Metabolism Simulation explores how different types of food break down into molecules, and are processed by the body. It is part of Amplify's Middle School Science curriculum which was developed in collaboration with experts at the Lawrence Hall of Science, and was featured in Fast Company. 

Body and Food

Students begin setting up their simulation by adjusting attributes of the body such as activity level, and energy needs. They can choose different food sources, as well as the body’s rate of consumption. They can even create new foods to customize the ratio of protein to starch being consumed. Students can then see how foods are broken down and processed by the body's various systems.

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Systems

Students can focus on how their choices affect different systems–digestive, circulatory, respiratory, stored glucose and cell production–in the body. This leads to a better understanding of how to maintain optimal energy and good health.

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Data Visualization

The body's reaction to the student inputs is visualized in a graph that updates in real-time, so students can track and analyze the impact of their choices on the body's health and performance.

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MY ROLE

In my role as Senior Designer, my responsibilities were to:

  • Contribute to idea development for the simulation experience

  • Create the visual design and user interface based on an established style guide

  • Assist in planning and implementing frequent user testing sessions with
    Middle School students

CREDITS: Robert Del Principe (Vice President, Design). Thomas Maher (Senior Art Director). Amplify Science Team including Eddie Peña, Rick Martin (Art Directors), Roza Gazarian (Designer), Paul Gates, Justin Marshall (UX Designers), Martin Collet (Illustrator/Animator).

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